STEP 7: Let's use a loop to repeat a set of commands that will set up all five UFOs, just like with the astronauts.
- Go to and drag Loop with Range to the bottom of your program.
- Go to and drag Sprite at Position inside the loop. It should have a ··· in front of it.
- Change the variable name of the new sprite to ufo.
To navigate the page using the TAB key, first press ESC to exit the code editor.